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Frame rate latency

Gunsrus

Active member
In the years 1999-2010, some developers of the video game industry made its games work with round integer numbers to make the mouse work the best. They had their framerates work in miliseconds of round figures from 2-16. At the time, 75hz monitors were the average model, so the programmers of Quake 3 for example, decided that at 62.5fps with an imput latency of 16 ms was the best and that 125 at 8 ms was the highest they could achieve. Ravensoft reasoned that 91 fps with a latency of 11 was the furthest they could push their game engine.

Now, the frame rate latencty in modern monitors oscilates between .2, .3, .66, .78 or .9 over a round integer number. The rounded number is no longer used nor recommended in any video games of today that I know of. The idea is to stay as close to a round number, either a few decimals over or nearer to, the next number.

Please, explain why the games of the present no longer need to work with frame rates that correspond with round numbers.
 
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